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Download unity for android8/27/2023 ![]() On the Projects tab, click New to start a new Unity project.Ĭhange build settings to output 64-bit libraries.ĭownload Google's official packages for Unity Later, add the Android SDK & NDK Tools module. Which enable smaller, more optimized downloads.ĭuring the installation of the Unity Editor, make sure toĮxpand the Android Build Support module. Note that these versions support Android App Bundles, On the Installs tab, add a version of the Unity To use Unity to create a game experience for players on Android, follow these ![]() Unity’s modular tools help you produce and deliver highly engaging 2D orģD mobile games. The callback you pass in must take an AndroidAssetPackInfo as a parameter that you can use to determine the state of the download.Unity is a cross-platform game engine used by many games on the Google Play Use the version of AndroidAssetPacks.DownloadAssetPackAsync that takes a callback as its second parameter.Periodically check the DownloadAssetPackAsyncOperation instance that AndroidAssetPacks.DownloadAssetPackAsync returns.While the asset pack downloads, monitor the download status because downloads can pause or fail. More info See in Glossary other than the first one or try to access other resources that Unity handles.įor every asset pack you need to download, call AndroidAssetPacks.DownloadAssetPackAsync, passing in the asset pack name. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. This is useful because you must ensure that every Unity-generated asset pack is available before you load any scene A Scene contains the environments and menus of your game. If you want to quickly query the status of every Unity-generated asset pack, you can use reUnityAssetPacksDownloaded. This returns the status of the asset pack you query, and you can use the result to determine whether you need to download the asset pack. You set the name of custom asset packs at build time it’s the name of the directory.Īfter you have the names of your asset packs, to check the status of each asset pack, call AndroidAssetPacks.GetAssetPackStateAsync, passing in the asset pack name. There is no runtime API to get the names of custom asset packs so you must keep track of them yourself. To get the names of Unity-generated asset packs, call AndroidAssetPacks.GetCoreUnityAssetPackNames. To check the status of asset packs and download them if they are not on the device, you must first know the name of each asset pack. If your application uses fast-follow or on-demand asset packs, the device must download these asset packs before the application can access assets inside of them. For information on how to do this, see below.įor more information about delivery modes, see Delivery modes. on-demand: Google Play doesn’t automatically download on-demand asset packs.To check the status and download fast-follow asset packs, see Download asset packs. However, it is possible that not all fast-follow asset packs are available on the first time the application launches. fast-follow: Google Play automatically starts to download fast-follow asset packs after it installs the application.Instead, use Android’s AssetManager APIs. If you create a custom asset pack, you can’t access assets inside it using standard file APIs. To access streaming assets, use Application.streamingAssetsPath to get the path to streaming assets location, then use UnityWebRequest to access assets in that path. You also can’t directly access assets inside of these asset packs, except streaming assets in Unity-generated install-time asset packs. The Pla圜ore API doesn’t handle install-time asset packs, which means that you can’t check the status, request to download, or remove install-time asset packs. Google Play considers these asset packs to be part of the base application, and an end user can’t uninstall them without uninstalling the entire application. install-time: Google Play automatically downloads install-time asset packs when the device installs the application.There are three asset pack delivery modes: The way you download asset packs and access their assets depends on the asset pack delivery mode. If your project has asset packs, either custom asset packs or Unity-generated asset packs, Unity automatically adds the Pla圜ore dependency to the application’s manifest. Using the Pla圜ore API also means your application requires the Pla圜ore plugin. They use Google’s Pla圜ore API, which means they have the same limitations as Pla圜ore, and can’t manage install-time asset packs. Unity provides APIs to manage asset packs at runtime.
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